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Information Design - Project 1 & Project 2

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18/02/2026 - 00/00/2026 / Week 3 - Week 7 Lim Pei Jiun (0372548) Information Design / Bachelor of Design (Honor) in Creative Media Project 1 & Project 2 TABLE OF CENTENTS 1. Introduction 2. Project 1 3. Project 2 INTRODUCTION PROJECT 1 Fig 1.1    Italian Nonnas make Cheesy Egg Dumplings from Molise | Pasta Grannies For Project 1, we are to create an infographic poster for one recipe selected from Pasta Grannies. The recipe I chose is Pallotte. Fig 1.2    Information Firstly, I went to Pasta Grannies' website to look for the information they provide. Fig 1.3    Collected references Then I collected references for me to be able to draw them accurately.  Fig 1.4    Moodboard and art style Fig 1.5    Painting progression in Procreate Fig 1.6    Painting progression in Procreate Fig 1.7    Painting progression in Procreate (MP4) I struggled with the background for a long time. I originally wanted to...

Information Design - Exercises, FLIP Topics & Practical

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04/02/2026 - 00/00/2026 / Week 1 - Week 7 Lim Pei Jiun (0372548) Information Design / Bachelor of Design (Honor) in Creative Media Exercises, FLIP Topics & Practical TABLE OF CENTENTS 1. Introduction 2. Exercises 3. Flip Topics INTRODUCTION EXERCISES Exercise 1: Quantify & Visualize Data For this exercise, we required to arrange objects  with relevant indicators written out with pens to help us visualize the quantity and data.  Fig 1.1  Draft Design Fig 1.2  Final Draft Design I used sugar-coated candy to be my object, there got different color, flavour and version. For first, I am trying to flatten it to change its size but this changed the original form of the product. Based on feedback, I tried to find sugar-coated candies of different sizes, but most sugar-coated candies are not much different in size, making it difficult to distinguish the sizes at a glance. It is difficult for me to find items with significant size differences in a s...

Game Art Design - Final Project Bakings, Texturing & Rendering for Final Present

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08/12/2025 - 08/01/2026 / Week 11 - Week 15 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Final Project Bakings, Texturing & Rendering for Final Present TABLE OF CENTENTS 1. Introduction 2. Final Project 3. Final Outcome 4. Feedback 5. Reflection INTRODUCTION FINAL PROJECT For final project, we required to finalize our asset by completing texture baking, texturing, rendering, and professional presentation using industry-standard real-time tools.  I remade the turntable video because the character in the turnaround video for Project 2 ZBrush was too small. Fig 1.1  Turntable Video (Render) Fig 1.2  Turntable Video (Color Concept) Before importing the character into Adobe Substance 3D Painter, you need to ensure that the high poly and low poly layer names in Maya are aligned. After importing, I found that all my layers were automatically merged together, so I need to go back to Maya to apply the lambert. After doing baking, I...

Game Art Design - Project 2 Retopology, UV Mapping & Baking

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10/11/2025 - 08/12/2025 / Week 7 - Week 11 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Project 2 Retopology, UV Mapping & Baking TABLE OF CENTENTS 1. Introduction 2. Project 2 3. Final Outcome 4. Feedback 5. Reflection INTRODUCTION PROJECT 2 For project 2, we required to create a clean low-poly mesh based on the high-poly sculpt. I start doing the retopology on Maya. I think this part is the most difficult part on this project. I spent a lot of time on this part and redo it twice. The fingers and toes were the most difficult for me, and I revised them repeatedly here. Fig 1.1  Screenshot on Maya Fig 1.2  Process Fig 1.3  Process Fig 1.4  Process Fig 1.5  Perspective View Fig 1.6  4 View After doing the retopology, I do a turntable follow the tutorials video. Fig 1.7  Turntable Video (Retopology) After that, I start doing the UV Mapping and apply the UV checker. If an error is made in the reto...

Game Art Design - Project 1 Complete High Poly Character Game Development

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12/10/2025 - 10/11/2025 / Week 3 - Week 7 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Project 1 Complete High Poly Character Game Development TABLE OF CENTENTS 1. Introduction 2. Project 1 3. Final Outcome 4. Feedback 5. Reflection INTRODUCTION PROJECT 1 For project 1, we required to sculpt the character out by follow what we design on exercise 01. My character is a shark humanoid character named Lucien. Fig 1.1  Character Design (Lucien) First, I start doing the blocking stage on ZBrush. This part is the same as Anatomy class, but interestingly, the human heads have been replaced with shark heads and add a tail. Fig 1.2  Blocking Stage Then, I start sculpting the details. To sculpt more accurate muscle lines, I found some references on Pinterest. Fig 1.3  Some References on Pinterest Based on Mr. Luqman's feedback, I added fin membranes between the fingers and reduced the number of fingers to three. Fig 1.4  Blocki...