Game Art Design - Project 2 Retopology, UV Mapping & Baking
10/11/2025 - 08/12/2025 / Week 7 - Week 11
Lim Pei Jiun (0372548)
Game Art Design / Bachelor of Design (Honor) in Creative Media
Project 2 Retopology, UV Mapping & Baking
TABLE OF CENTENTS
1. Introduction
2. Project 2
4. Feedback
5. Reflection
INTRODUCTION
PROJECT 2
For project 2, we required to create a clean low-poly mesh based on the high-poly sculpt. I start doing the retopology on Maya. I think this part is the most difficult part on this project. I spent a lot of time on this part and redo it twice. The fingers and toes were the most difficult for me, and I revised them repeatedly here.
Fig 1.1 Screenshot on Maya
Fig 1.2 Process
Fig 1.3 Process
Fig 1.4 Process
Fig 1.5 Perspective View
Fig 1.6 4 View
After doing the retopology, I do a turntable follow the tutorials video.
Fig 1.7 Turntable Video (Retopology)
Fig 1.8 UV Maps
Fig 1.9 Turntable Video (UV Maps)
Fig 1.10 Turntable Video (Color Concept)
FINAL OUTCOME
Fig 2.1 Project 2 Retopology, UV Mapping & Baking
FEEDBACK
Week 10: The necklace and nail you can just use ZBrush to ZRemesher. For the fingers with webbing, connect the fingers with one line first, yhen build the topology outward from that line.
REFLECTION
This project was quite challenging for me. The retopology really needed to be done very carefully. If I made a mistake, I had to spend time going back and fixing it. In this part, I made the wiring too dense, and my computer could not handle it, so I could not open the file and had to redo it. Another time, after completing a retopology, my computer screen suddenly went black when I clicked save, and the data was not saved. Redoing it so many times does have its advantages, the retopology speed has increased.







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