Game Art Design - Project 1 Complete High Poly Character Game Development
12/10/2025 - 10/11/2025 / Week 3 - Week 7
Lim Pei Jiun (0372548)
Game Art Design / Bachelor of Design (Honor) in Creative Media
Project 1 Complete High Poly Character Game Development
TABLE OF CENTENTS
1. Introduction
2. Project 1
4. Feedback
5. Reflection
INTRODUCTION
PROJECT 1
For project 1, we required to sculpt the character out by follow what we design on exercise 01. My character is a shark humanoid character named Lucien.
Fig 1.1 Character Design (Lucien)
First, I start doing the blocking stage on ZBrush. This part is the same as Anatomy class, but interestingly, the human heads have been replaced with shark heads and add a tail.
Fig 1.2 Blocking Stage
Then, I start sculpting the details. To sculpt more accurate muscle lines, I found some references on Pinterest.
Fig 1.3 Some References on Pinterest
Based on Mr. Luqman's feedback, I added fin membranes between the fingers and reduced the number of fingers to three.
Fig 1.4 Blocking Details
After that, I start to add more details on the muscle. The sculpting process also enhanced my understanding of muscle structure. On this part, I add the nail for the character.
Fig 1.5 Character Detailing
After sculpting the body, I start creating the outfit. My character only has a necklace with seashells strung on it. This seashells was a bit difficult for me to sculpt. The one I tried to sculpt myself looked ugly, so in the end I followed a tutorials online.
Fig 1.6 Necklace
At last, I start to do the rendering.
Fig 1.7 Final Render
FINAL OUTCOME
FEEDBACK
Week 5: The leg can be more longer and try to make only three fingers. The muscles around the tail are not right, go and found some references.
Week 6: Add fin membranes between the fingers and the arms are too close to your body, open them a little bit.
Week 7: Make the calves more thicker.
REFLECTION
This project was not a particularly difficult challenge for me, as I had already learned about it in previous anatomy classes. However, there were some differences. This time, the character was not human, but a humanoid character. The differences in the head, feet, and tail were all new to me.
Through this project, I can feel that my sculpting skills have improved, my sculpting speed is faster than before, and my understanding of muscles is deeper. But I still need to work hard, the hands are still the part I find most difficult to sculpt.
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