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Game Art Design - Exercise 01

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25/09/2025 - 12/10/2025 / Week 1 - Week 3 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Exercise 01 TABLE OF CENTENTS 1. Introduction 2. Exercise 01 3. Final Outcome 4. Feedback  5. Reflection INTRODUCTION EXERCISE 01 For exercise 01, we required to create a character. I decided to create a humanoid character so i first find some references on Pinterest. Fig 1.1 Mood board After deciding on the character I wanted to create, I start rough sketches of Ideation. I picked out a few shark types I was interested in and ultimately chose the Leopard shark and name it Lucien. Fig 1.2  Sketches I was a little confused about whether this character should have a tail. After presenting two designs to the lecturer, I decided to add a tail based on his feedback. Fig 1.3  Character Turnaround Fig 1.4  Character Turnaround with color Fig 1.5  Character Silhouette and Outfit I created three color schemes and finally decided to use th...

Environment Design - Exercises & Projects

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23/09/2025 - 01/08/2025 / Week 1 - Week 15 Lim Pei Jiun (0372548) Vehicle and Props Design / Bachelor of Design (Honor) in Creative Media Vehicle and Props Design - Exercise & Project TABLE OF CENTENTS 1. Introduction 2. Exercises 3. Project 1 INTRODUCTION EXERCISE Perspective Studies Perspective is crucial to environment design. If the perspective is wrong, it will affect the overall effect. As for perspective studies, I had already been exposed to them when I was doing Digital Matte Painting, so for me this exercise was to consolidate my perspective foundation and make me more proficient in using perspective. This time, I was introduced to four-point perspective. Fig 1.1  One-point Perspective Fig 1.2  Two-point Perspective Fig 1.3  Three-point Perspective Fig 1.4  Four-point Perspective PROJECT 1 For Project 1, I decided to make the theme Cyberpunk and start to do the mood board. Fig 8.1  Mood board My mood board is two different types of buildi...

Vehicle and Props Design - Weekly Progress

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22/09/2025 - 01/08/2025 / Week 1 - Week 15 Lim Pei Jiun (0372548) Vehicle and Props Design / Bachelor of Design (Honor) in Creative Media Weekly Progress TABLE OF CENTENTS 1. Introduction 2. Weekly Progression 3.  INTRODUCTION WEEKLY PROGRESSION Week 1 For week 1,  we required to create a new artboard and fill it with drawing. We need to show different angles of any object. The object I chose is camera. Fig 1.1  Different angles of camera This exercise has enhanced my observation and perspective abilities, and helped me understand the perspective changes of objects at different angles. Week 2 For week 2, Mr. Kannan taught us that when we don’t have any inspiration for a design sketch, we can get inspiration through silhouettes. The silhouette does not need to be too complicated at the beginning, it can be a few simple shapes, and then you can delete or add to the shapes later. Fig 2.1  Silhouette According to Fig2.1, the top two rows are water vehicles, and...

Anatomy and Character Sculpture - Projects

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04/06/2025 - 01/08/2025 / Week 7 - Week 15 Lim Pei Jiun (0372548) Anatomy and Character Sculpture / Bachelor of Design (Honor) in Creative Media Anatomy and Character Sculpture - Projects TABLE OF CENTENTS 1. Introduction 2. Project 1: Stylized Character Blockout 3. Project 2: Character Detailing and Texturing 4. Final Project: Polishing and Dynamic Posture with props 4. Feedback 5. Reflection INTRODUCTION PROJECT 1: STYLIZED CHARACTER BLOCKOUT For Project 1, we need to create a stylized character sketch and sculpt it. The character I decided to go with name Verdan, the character I design. Fig 1.1  Character Design (Verdan) I used back the block out I created in Week 3 Exercise. We required to let the character assume the a-pose. Fig 1.2  Progression Fig 1.3  Character Turnaround Fig 1.4  Character Blockout - Head Fig 1.5  Project 1: Stylized Character Blockout (PDF) PROJECT 2: CHARACTER DETAILING AND TEXTURING For Project 2, we are to continue with the previous...

Design Research Dissertation / Final Compilation and Reflection

25/04/2025 - //2025 / Week 1 - Week 14 Lim Pei Jiun (0372548) Design Research Dissertation / Bachelor of Design (Honor) in Creative Media Final Compilation and Reflection TABLE OF CENTENTS 1.  Introduction 2. Task 3. Feedback 4. Reflection INTRODUCTION TASK 1 DRAFT DISSERTATION Fig 1.1 Task 1 Draft Dissertation (PDF) TASK 2 VISUAL DESIGN Fig 2.1  Task 2 Visual Design Publication (PDF) https://online.fliphtml5.com/fckrt/ctaf/ Fig 2.2  FlipHTML 5 E-book TASK 3 FINAL DISSERTATION Fig 3.1  Task 3 Turnitin Report (PDF) TASK 4 GENERAL ARTICLE PUBLICATION Fig 4.1  Task 4 General Article Publication(PDF) FEEDBACK Week 1 General Feedback Literature Matrix can helps identify themes and organise Literature Review Specific Feedback Briefing Week 2 General Feedback Completing  chapter 2: Literature Review Specific Feedback Dr Hayati absent Week 3 General Feedback Completing  chapter 3: Research Methodology Specific Feedback The Literature Review must match to the t...

Character Design

25/04/2025 - //2025 / Week 1 - Week 14 Lim Pei Jiun (0372548) Character Design / Bachelor of Design (Honor) in Creative Media Weekly Progress TABLE OF CENTENTS 1. Introduction 2. Weekly Progress 3. Feedback 4. Reflection INTRODUCTION

Digital Matte Painting - Exercises & Project

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24/04/2025 - 31/07/2025 / Week 1 - Week 15 Lim Pei Jiun (0372548) Digital Matte Painting / Bachelor of Design (Honor) in Creative Media Exercises & Project TABLE OF CENTENTS 1. Introduction 2. Exercises 3. Project 1: Invisible Sei Extension (Pre-Production) 4. Project 2: Invisible Set Extension 5. Final Project: Thematic Matte Painting 6. Feedback 7. Reflection INTRODUCTION EXERCISES Perspective Studies   I found some tutorials about perspective online and also referred to some past student work provided by Mr Kannan. Fig 1.1  One-point Perspective Fig 1.2  Two-point Perspective Fig 1.3  Three-point Perspective Sky Replacements For this exercise, we need to find a landscape photo and use PS to replace the sky to different times. In different weather conditions and at different times of the day, the ambient light received by the object will also be different. Therefore, after replacing the sky, we also need to adjust the object to make it present th...