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Game Art Design - Final Project Bakings, Texturing & Rendering for Final Present

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08/12/2025 - 08/01/2026 / Week 11 - Week 15 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Final Project Bakings, Texturing & Rendering for Final Present TABLE OF CENTENTS 1. Introduction 2. Final Project 3. Final Outcome 4. Feedback 5. Reflection INTRODUCTION FINAL PROJECT For final project, we required to finalize our asset by completing texture baking, texturing, rendering, and professional presentation using industry-standard real-time tools.  I remade the turntable video because the character in the turnaround video for Project 2 ZBrush was too small. Fig 1.1  Turntable Video (Render) Fig 1.2  Turntable Video (Color Concept) Before importing the character into Adobe Substance 3D Painter, you need to ensure that the high poly and low poly layer names in Maya are aligned. After importing, I found that all my layers were automatically merged together, so I need to go back to Maya to apply the lambert. After doing baking, I...

Game Art Design - Project 2 Retopology, UV Mapping & Baking

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10/11/2025 - 08/12/2025 / Week 7 - Week 11 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Project 2 Retopology, UV Mapping & Baking TABLE OF CENTENTS 1. Introduction 2. Project 2 3. Final Outcome 4. Feedback 5. Reflection INTRODUCTION PROJECT 2 For project 2, we required to create a clean low-poly mesh based on the high-poly sculpt. I start doing the retopology on Maya. I think this part is the most difficult part on this project. I spent a lot of time on this part and redo it twice. The fingers and toes were the most difficult for me, and I revised them repeatedly here. Fig 1.1  Screenshot on Maya Fig 1.2  Process Fig 1.3  Process Fig 1.4  Process Fig 1.5  Perspective View Fig 1.6  4 View After doing the retopology, I do a turntable follow the tutorials video. Fig 1.7  Turntable Video (Retopology) After that, I start doing the UV Mapping and apply the UV checker. If an error is made in the reto...

Game Art Design - Project 1 Complete High Poly Character Game Development

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12/10/2025 - 10/11/2025 / Week 3 - Week 7 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Project 1 Complete High Poly Character Game Development TABLE OF CENTENTS 1. Introduction 2. Project 1 3. Final Outcome 4. Feedback 5. Reflection INTRODUCTION PROJECT 1 For project 1, we required to sculpt the character out by follow what we design on exercise 01. My character is a shark humanoid character named Lucien. Fig 1.1  Character Design (Lucien) First, I start doing the blocking stage on ZBrush. This part is the same as Anatomy class, but interestingly, the human heads have been replaced with shark heads and add a tail. Fig 1.2  Blocking Stage Then, I start sculpting the details. To sculpt more accurate muscle lines, I found some references on Pinterest. Fig 1.3  Some References on Pinterest Based on Mr. Luqman's feedback, I added fin membranes between the fingers and reduced the number of fingers to three. Fig 1.4  Blocki...

Game Art Design - Exercise 01Character Design Concept (Digital Drawing)

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25/09/2025 - 12/10/2025 / Week 1 - Week 3 Lim Pei Jiun (0372548) Game Art Design / Bachelor of Design (Honor) in Creative Media Exercise 01 Character Design Concept (Digital Drawing) TABLE OF CENTENTS 1. Introduction 2. Exercise 01 3. Final Outcome 4. Feedback  5. Reflection INTRODUCTION EXERCISE 01 For exercise 01, we required to create a character. I decided to create a humanoid character so i first find some references on Pinterest. Fig 1.1 Mood board After deciding on the character I wanted to create, I start rough sketches of Ideation. I picked out a few shark types I was interested in and ultimately chose the Leopard shark and name it Lucien. Fig 1.2  Sketches I was a little confused about whether this character should have a tail. After presenting two designs to the lecturer, I decided to add a tail based on his feedback. Fig 1.3  Character Turnaround Fig 1.4  Character Turnaround with color Fig 1.5  Character Silhouette and Outfit I created t...

Environment Design - Exercises & Projects

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23/09/2025 - 01/08/2025 / Week 1 - Week 15 Lim Pei Jiun (0372548) Vehicle and Props Design / Bachelor of Design (Honor) in Creative Media Vehicle and Props Design - Exercise & Project TABLE OF CENTENTS 1. Introduction 2. Exercises  3. Projects 4. Feedback 5. Reflection INTRODUCTION EXERCISE Perspective Studies Perspective is crucial to environment design. If the perspective is wrong, it will affect the overall effect. As for perspective studies, I had already been exposed to them when I was doing Digital Matte Painting, so for me this exercise was to consolidate my perspective foundation and make me more proficient in using perspective. This time, I was introduced to four-point perspective. Fig 1.1  One-point Perspective Fig 1.2  Two-point Perspective Fig 1.3  Three-point Perspective Fig 1.4  Four-point Perspective Composition I use the exterior design from my project 1 to do the composition. I tried creating different angles and compositions to fi...