Anatomy and Character Sculpture - Projects
04/06/2025 - 01/08/2025 / Week 7 - Week 15
Lim Pei Jiun (0372548)
Anatomy and Character Sculpture / Bachelor of Design (Honor) in Creative Media
Anatomy and Character Sculpture - Projects
TABLE OF CENTENTS
1. Introduction
4. Feedback
5. Reflection
INTRODUCTION
PROJECT 1: STYLIZED CHARACTER BLOCKOUT
For Project 1, we need to create a stylized character sketch and sculpt it. The character I decided to go with name Verdan, the character I design.
Fig 1.1 Character Design (Verdan)
I used back the block out I created in Week 3 Exercise. We required to let the character assume the a-pose.
Fig 1.2 Progression
Fig 1.3 Character Turnaround
Fig 1.4 Character Blockout - Head
Fig 1.5 Project 1: Stylized Character Blockout (PDF)
PROJECT 2: CHARACTER DETAILING AND TEXTURING
For Project 2, we are to continue with the previous sculpt from Project 1 to further enhancement. I sculpted the hair and clothing for the character and adjusted his hands
Fig 2.1 Progression
This costume was more difficult to sculpt than I thought because some of the branches were hanging in the air, so I had to create a new model. After trying, I found that some parts of the carving were difficult for me, and the carving effect was not very good, so the bottom of the clothes is different from the original design.
Fig 2.2 Progression
Fig 2.3 Character Refine (with color)
Fig 2.5 Skin Details
Fig 2.6 Project 2: Character Detailing and Texturing (PDF)
FINAL PROJECT: POLISHING AND DYNAMIC POSTURE WITH PROPS
For Project 3, I started to adjust the character's pose and added weapons. Based on Mr Kannan's suggestions, the clothing was adjusted to deepen the texture and adjust the color to make it brighter. To prevent the overall tone from being too dark, a little green is added to the bottom of the clothing to create some contrast.
I first adjust the body, then adjust the clothes. For the hand adjustments, I first made adjustments directly on the model, but the result was strange and not what I expected, so I sculpted a new hand model.
Fig 3.1 Progression
Fig 3.2 After adjusting clothing colors and adding weapons
Fig 3.3 Character Turnaround
Fig 3.4 Close-ups
Fig 3.5 Close-ups
Fig 3.7 Character Poster
Fig 3.8 Final Project - Polishing and Dynamic Posture with props (PDF)
FEEDBACK
Week 10: The details in the hair can be painted with a brush and the legs could be more detailed.
Week 12: Turn the upper body and chest a little more and adjust the hand position so it's holding the weapon.
Week 13: The overall is too dark, make it brighter. Can add some green to the bottom of the clothing and deepen the texture on clothing.
Week 14: Thicker upper lip.
REFLECTION
For this project, I feel that I still have a lot of shortcomings. There are many details in places, such as the face, hands and feet, which are not sculpted well. If you zoom in, you can find some defects. But overall, I am very happy with the final result of this character and I have learned a lot through this project.
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